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Games

December 29, 2006

Coming in 2007: the VR internet

In his now-classic 1981 short story True Names, author Vernor Vinge imagined a worlldwide virtual reality network in which users could assume alter egos and manipulate data with techniques similar to wizardry and magic. Many computer users, particularly gamers, embraced those concepts wholeheartedly, as attested to by the success of Second Life and other online environments (including World of Warcraft and similar MMORPGs). Now a non-profit group is building a new type of internet specifically for VR games and applications:

Neuronet, which is separate from the Internet, "will evolve into the world's first public network capable of meeting the data transmission requirements of emerging cinematic and immersive virtual-reality technologies," according to a Wednesday announcement from the Vancouver-based International Association of Virtual Reality Technologies.

The first-generation Neuronet is scheduled to go live in 2007, the group said. Consumer applications are expected as early as 2009.

Virtual reality generally refers to environments with visual and audio information that makes a person feel immersed in a computer-generated realm. The growth of environments such as Second Life has spotlighted such efforts, and IBM believes that virtual worlds will open new doors to e-commerce as well.

The group promises that Neuronet will have high-speed communication, a key constraint for virtual reality, which requires transmission of large quantities of graphics and other data, as well as fast responses to give users a better illusion of realism.

Although the full impact is still years off, it's not much of a stretch to imagine the impact of such a VR network on project management and collaboration among remote team members. Online meetings and webinars, once a novelty, are now a staple in the business world. In 10 years, will it be commonplace for project teams to collaborate in simulated meeting rooms, solving problems by manipulating shared data models in 3D? IBM's endorsement of Second Life, and now Neuronet, is an indication that it may be.

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